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Age of Empires: Castle Siege | |
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Developer(s) | Smoking Gun Interactive |
Publisher(s) | Microsoft Studios |
Series | Age of Empires |
Engine | Autodesk |
Platform(s) | Microsoft Windows Windows Phone iOS Android |
Release | September 17, 2014 (Windows)[1] May 20, 2015 (iOS)[2][3] April 6, 2017 (Android)[4][5] |
Genre(s) | |
Mode(s) | Multiplayer |
Age of Empires: Castle Siege was a free-to-playmedievalmassively multiplayer onlinetower defense game in the form of a Windows app, designed for Windows 8.1 and Windows Phone. Released in 2014, the app features micro-transactions to aid in rapid development of a castle and to improve defensive and attacking capabilities. It was developed by Smoking Gun Interactive and Microsoft Studios, and was formally announced on August 26, 2014. Unlike any preceding Age of Empires game, Castle Siege takes the form of a tower defense game.[1]Castle Siege was made available on iOS in 2015[3] and Android in 2017.[4][5] On November 13, 2018, Microsoft Studios announced that it would close the game on May 13, 2019, and it is presently not working.[6]
- 1Gameplay
Gameplay[edit]
In Age of Empires: Castle Siege, the player maintains and develops a castle that produces resources, which can be used to train and upgrade buildings and troops, as well as research new technologies. The trained troops are used to attack other players' castles in order to loot their resources and to earn crowns, the game's scorekeeping mechanism. Upgrading buildings is needed in order to generate resources faster, hold more resources, defend the castle against enemy attacks more efficiently, and unlock new technologies. Researching new technologies grants multifarious advantages to the players, such as additional crowns in case of victory, and reduced resources that can be looted from the player from each attack.Players can also form alliances with each other for various social and strategic functions, such as supplying each other with relief forces, which help players to defend against enemy attacks.
Buildings[edit]
The castle is built around a keep, surrounded by buildings of various types. Economy buildings produce and store resources, while military buildings are used to unlock, upgrade and train armies. The castle is protected from enemy attacks by fortifications, including walls, towers and various traps. Players can also build decorative constructions that serve no practical purpose. All buildings can be updated to increase their production and to gain additional perks. Updating the keep increases the number of buildings allowed and makes additional building types available. Sometimes players are provided with some 'boost buildings' which can boost the production rate of production buildings or training rate of army camps, such as 'medieval fair'. One of the 'boost buildings' called 'festival market' can be bought with gold. However, a player doesn't need to destroy 'boost buildings' in order to get stars from a battle.
Resources[edit]
There are three types of resources for construction: food, wood and stone. Gold is an in-game currency that can be used to speed up building and researching processes or to buy other resources. Gold is awarded in daily game play, and can also be purchased with real-life currency. The player's base also produces pennants, used to recruit hero units and special troops. Pennants are sometimes used to research new technologies, too.
![Medieval castle games online Medieval castle games online](/uploads/1/2/6/2/126236494/795117119.jpg)
Troops[edit]
The armies consist of four unit types: infantry, archers, cavalry and siege weapons. Each civilization also has its own special unit; these are more powerful than the basic units, but also require more resources to recruit. The player can also include up to two hero units in each assault. The heroes are the most powerful units in the game and they all have some special ability. All units can be upgraded to make them more powerful. But by upgrading, the cost of training will also be increased.
A maximum of two heroes can be taken into combat when attacking (but not defending). Each hero has a unique skill, and all heroes have a very high HP and DPS, so they are the most powerful units in the game. Once the player has built the Hall of Heroes, the player will get the first hero of their civilization for free. Players can unlock and upgrade heroes using pennants in the Hall of Heroes.
Battle[edit]
Players use their armies to attack each other's castles. The player has six minutes to break down the defenses and destroy as many buildings as they can. Resources can be looted by attacking storage buildings or production buildings while pennants can be looted by attacking research buildings. A victory is achieved if the attacker is able to get at least one star. One star will be given to the attacker if the attacker destroy either the keep or at least half of the buildings. Another one will be given if the attacker destroys both the keep and at least half of the buildings. The attacker can get three stars if the attacker destroys everything. The attacker takes away some of the defender's crowns from a successful attack and gives some crowns to the defender if the attack is unsuccessful.
References[edit]
- ^ abSaleem, Hammad (17 Sep 2014). 'Age of Empire Castle Siege now available for Windows Phone and Windows 8.1'. WinBeta. Retrieved 21 Sep 2014.
- ^Vasile, Cosmin (20 May 2015). 'Microsoft Soft Launches Age of Empires: Castle Siege on iOS'. Softpedia. Retrieved 26 June 2015.
- ^ ab'Microsoft Soft Launches Age of Empires: Castle Siege on iOS'. Microsoft News. 20 May 2015. Retrieved 26 June 2015.
- ^ ab'Age of Empires: Castle Siege finally makes its way to Android'. Android Authority. 2017-04-06. Retrieved 2017-07-23.
- ^ ab'Welcome to Android Players!'. Age of Empires: Castle Siege official website. April 6, 2017. Retrieved July 23, 2017.
- ^'Age of Empires: Castle Siege Shuts Down in May 2019'. trueachievements.com. November 13, 2018. Retrieved November 24, 2018.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Age_of_Empires:_Castle_Siege&oldid=929045143'
Castles II: Siege and Conquest | |
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Developer(s) | Quicksilver Software |
Publisher(s) | Interplay Productions |
Designer(s) | Vincent DeNardo William C. Fisher Byon Garrabrant |
Programmer(s) | Byon Garrabrant |
Artist(s) | Leonard Boyarsky Todd J. Camasta Bob Trupe |
Composer(s) | Charles Deenen |
Platform(s) | MS-DOS, Amiga CD32, FM Towns, NEC PC-9801, Macintosh |
Release | 1992 (DOS) 1993 (CD32, Towns, PC-98) 1994 (DOS CD, Mac) |
Genre(s) | Real-time strategy |
Mode(s) | Single-player |
Castles II: Siege and Conquest is a 1992 real-time strategy game for the MS-DOS, developed by Quicksilver Software and published by Interplay Productions. Castles II is the sequel to the 1991 game Castles. Ports for the Amiga CD32, FM Towns, NEC PC-9801 were released in 1993. DOS CD-ROM version and Macintosh port were released in 1994. The Macintosh version of the game was published by Interplay's MacPlay brand name. GOG.com released an emulated version for Microsoft Windows in 2008.
Story[edit]
The game Castles 2: Siege and Conquest takes place in a semi-fictionalized version of historical France. The game begins in the year 1312 A.D., shortly before the beginning of the Hundred Years' War. In the game's version of history, France's King Charles dies on the throne in the year 1311. Because Charles left no heirs to take up the crown, it is unclear who will become the new king. The Pope is willing to declare a new King, but only after one of the local nobles has gained significant influence over the land and won favor with the Church.
The player takes the role of one of five different nobles (Albion, Duke of Valois, Anjou, Aragon, or Burgundy), fighting for the title of King of Bretagne. Early on, much of the territory is controlled by local (neutral) lords, and is easily taken up by one of the major players. In addition, three territories are controlled by the Pope, but players may cede additional territories to the Church in order to improve relations.
The player's task will be to take over as much of France as possible, and then try to claim the throne. If other players remain at this time, they will attack the player to damage their claim. Eventually the Pope will decide whether or not to support the claimant, and the game will end. According to the game manual, the average in-game time passed is usually between three and ten years.
![Castle building games Castle building games](/uploads/1/2/6/2/126236494/429057159.jpg)
Gameplay[edit]
Gameplay includes scouting out unknown territories, conquering them, building castles to prevent revolts and line defenses, raising an army, feeding and paying them, and eventually making a claim for the title of King. Depending on how strong the human player or the other four AI-engined nobles are, the Pope will decide whether or not to endorse the claim. Therefore, attacking someone that claims the title can prevent them from getting it. Using diplomacy also allows the player to maintain high relationships with the other nobles and with the Pope, a useful feature to protect from attack. Alternately, the player can conquer everyone and even the Pope to win by default (in which case the anti-Pope will also endorse the player's claim to the throne).
Depending on which noble is picked, the player can start at any of five general areas of the map. Initially he is provided with one territory rich in one of four resources: gold, timber, iron, or food. Having more of one kind of resource territory increases the total amount that the player can harvest per turn (also dependent on the total number of 'points' allocated). Players can only gather the resources in territories they control, so a player who does not control at least one of each kind must rely on trades to gain those resources.
At first the player can perform one task each of three types at once: administrative (gathering resources and building castles, represented by a green bar), military (recruiting an army, building optional weapons like a catapult, and policing the realm, represented in red), and political (sending scouts, diplomats, and spies, represented in blue). The more a type of task is performed, the more points which may be devoted to that kind of task are gained (to a limit of 9 per type). At a rating of 5, two tasks can be performed at once.
The most remarkable feature at the time for Castles II: Siege and Conquest was the ability to design and save different castles. Depending on the total number of walls and turrets, the castles were assigned point values that determined how long it takes to build. Larger castles are harder to destroy or capture, which serves to keep enemies out of the controlled lands. Large castles are also used to prevent revolts. Armies include infantry, archers, and knights, each costing a different resource to recruit. The size of the army that can be raised is dependent upon the number of territories and castles the player possess.
PC CD-ROM version[edit]
A CD-ROM version of the game features an extensive amount of full motion video about the history and purpose of different castles around Europe, presented by a historian as short informative clips that were separate from the game. The CD version also featured a full orchestral soundtrack by composer Charles Deenen. Also present are video scenes taken from The Private Life of Henry VIII and Alexander Nevsky that play during certain events that occur throughout the game.[1]
Copy protection[edit]
Occasionally, a question will be given to the player to 'determine if he is the real king'. The answer to this question can only be found in the manual, done as a form of copy protection. A wrong answer will result in a game over screen. This was not used in the CD-ROM edition.
Reception[edit]
Computer Gaming World in 1993 called Castles II 'a first-rate strategy game ... a joy to play', praising the user interface, variety of play options, and strong computer AI.[2] In a 1993 survey of pre 20th-century strategy games the magazine gave the game three-plus stars out of five, calling it 'Much more of a wargame than the former, and worthy of examination by anyone interested in the period'.[3] The game received 4 out of 5 stars in Dragon.[4]
See also[edit]
References[edit]
- ^'MobyGames credits'. Retrieved 2013-02-28.
- ^Hill, Ken (April 1993). 'Interplay's Castles II'. Computer Gaming World. p. 100. Retrieved 6 July 2014.
- ^Brooks, M. Evan (June 1993). 'An Annotated Listing of Pre-20th Century Wargames'. Computer Gaming World. p. 136. Retrieved 7 July 2014.
- ^Lesser, Hartley; Lesser, Patricia & Lesser, Kirk (May 1993). 'The Role of Computers'. Dragon (193): 57–63.
- ATPM, Review: Castles—Siege & Conquest, by Tom Beadling
External links[edit]
- Castles II: Siege and Conquest at MobyGames
- Castles II: Siege and Conquest at Hall of Light
- Strategy guide at GameFAQs
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Castles_II:_Siege_and_Conquest&oldid=927292588'